The support team begins to instruct the player to “Take a break” or “Turn off the console” among many non-sequiturs that have the player beginning to question what is going on. This is also where the 4 th wall begins to crack and break, as glitches begin not only in the game play, but from the AI that has been your support through the mission. This is when it is revealed that the Plant is an AI server that controls all information on the planet at the behest of a secret cabal that runs the world. After another call back to the original game, with a torture scene that is almost shot for shot from Metal Gear Solid, but Kojima uses this explicit call back to go off the rails. Then comes the major destruction of both Raiden and the player’s expectations. This fight is ended when enough time passes, and the story continues. Fortune has a tantalizingly small heath meter, but shots just deflect around her. This is especially clear with the fight with Fortune which takes place in a small enclosed room. This time, however, except for the Fatman boss, Raiden is unable to effectively defeat any of the bosses. The main bulk of the Plant chapter otherwise consists of what the player expects from the gameplay, with some story and game broken up by boss battles. The first of many expectations to be destroyed is the switch to Raiden as a player character. The game begins with player expectations being that the main character is going to be Solid Snake. The player goes through much of the same sort of journey as Raiden. More and more as the story progresses, it becomes clear that the similarities to the original game were not just surface coincidences, but as a commentary the effect of Virtual Reality on the training of soldiers. As the story progresses, Raiden interacts with Plisken (who eventually and unsurprisingly turns out to be a disguised Solid Snake) and acts as a sort of player proxy viewing Snake as the mythical super hero that the player does. With Raiden starting a stealth mission in a terrorist controlled area with only his sneaking suit and wits in his inventory. The beginning of the Plant chapter begins almost as Metal Gear Solid did in 1998. What the player would then have presented to them was a story that not only would shift the main character, Raiden’s worldview, but their own as well. Players entered the game salivating at the prospect of another adventure with Solid Snake, but what they were given was a small taste before Snake would be relegated to a supporting role. Against all odds, this twist remained a secret and set the stage for a masterpiece of shattering anticipations. In 2001, holding this secret would have been easier, but not by much especially after reviewers got their hands on the game. There is no way that this kind of secret would be able to be kept in this day of instant internet news and skittish publishers. This twist is legendary in video game circles. This character may be different, but surely Kojima would allow players to once more play as Solid Snake one more time. This Snake is too skinny, his voice different. The Plant chapter begins with Colonel Campbell, Snake’s former CO, giving instructions to a man with the code name Snake, but there is something wrong. After the player reaches the end of the Tanker chapter, the tanker sinks and Solid Snake seemingly dies. Sales were good, bolstered by outstanding review scores. The long awaited day finally arrived, and the public finally got their hands on the game.
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